Lets rewind to four months go...sometime in January. I didn't know the first thing about animation. Granted I'm no expert, but I have learned a few things over the past couple of months! During a little trial and error in creating animation my self, I truly believe the most important phenomenon in animation is squash and stretch. Squash and stretch is a principle used in animation to make an object or character's movements appear real. In reality, our bodies remain at one length all times, however in certain situations our bodies must compress or extend to their possible limits. For example, if a body bends down, in animation this would be considered "squashing". Squashing would also be when a ball drops to the ground and compresses as gravity pulls the ball to the earth. "Stretching" for our bodies is exactly what is sounds like. If you were to take a large leap to jump from point A to point B, your body would be in it's full extension to do so. As for the ball, it would be bouncing up toward the sky in its maximum stretching capacity. If you wanted to recreate this look in animation, squash and stretch is absolutely necessary to complete that task. When Walt Disney and his crew were sifting through good and bad animators, the first test was to see if they could animated a bouncing ball, so this principle has been a vital rule in animation for years. Squash and stretch is without a doubt the most important phenomenon/ principle in the creation of any animation.
Thursday, March 31, 2016
The Most Important Phenom in Animation: According to Me
Lets rewind to four months go...sometime in January. I didn't know the first thing about animation. Granted I'm no expert, but I have learned a few things over the past couple of months! During a little trial and error in creating animation my self, I truly believe the most important phenomenon in animation is squash and stretch. Squash and stretch is a principle used in animation to make an object or character's movements appear real. In reality, our bodies remain at one length all times, however in certain situations our bodies must compress or extend to their possible limits. For example, if a body bends down, in animation this would be considered "squashing". Squashing would also be when a ball drops to the ground and compresses as gravity pulls the ball to the earth. "Stretching" for our bodies is exactly what is sounds like. If you were to take a large leap to jump from point A to point B, your body would be in it's full extension to do so. As for the ball, it would be bouncing up toward the sky in its maximum stretching capacity. If you wanted to recreate this look in animation, squash and stretch is absolutely necessary to complete that task. When Walt Disney and his crew were sifting through good and bad animators, the first test was to see if they could animated a bouncing ball, so this principle has been a vital rule in animation for years. Squash and stretch is without a doubt the most important phenomenon/ principle in the creation of any animation.
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